Ordellum AI Native SDKIn development
Platform libraries
The SDK generates the libraries your game engine, web app or mobile app needs to talk to your contracts.
Each library is generated from the contract’s own structure, so it fits that contract exactly. Select a platform family.
Unity, Unreal and Godot
Component classes, prefabs and editor tools that bring contract functions into the game workflow.
Because all of these packages are produced in parallel, the integration burden between blockchain and application almost disappears, and functionality stays equal across platforms. Releases can move from one platform at a time to simultaneous, ecosystem-wide launches.
While a developer writes, the SDK considers the whole file, its imports, the project structure, the developer’s previous choices and similar patterns from the knowledge base to predict what comes next — often as a meaningful multi-line block. Suggestions run in the background with low latency and apply only when the developer accepts them.
- Completions
- Multi-line blocks that follow the developer’s intent.
- Gas suggestions
- More efficient ways to achieve the same result.
- Security patterns
- Safer constructions and real-time warnings about weak spots.
- Error prevention
- Fixes for mistakes as they are typed, and import suggestions.