Ordellum GameLaunching
Game overview
A treasure is hidden in one of 190 countries. Find it before up to 99 rivals do — using clues, timing, cards and alliances.
- Built for
- Players, communities and room owners
- Status
- Web and mobile builds are largely complete. An independent security audit and production hardening precede public launch, targeted within six months.
The goal is easy to grasp: be the first to identify the country that hides the treasure. A new location is set at the start of every game, so no two games play out alike. Winning does not depend on owning a particular card; it depends on finding the right country and committing to it before anyone else.
That simple goal sits on a layered decision space. Players decide which regions to investigate, how far it is rational to travel, which card to use and when, how much of a threat each rival is, and how to spend resources for short- or long-term advantage.
- Countries on the map
- 190
- Players per room, at most
- 100
- Travel and pause phases
- 90 s + 60 s
- Core strategic cards
- 14
- An extended catalogue grows to 50
Public blockchains make everything visible, which destroys hidden information — the very thing strategy games rely on. Early blockchain games focused only on asset ownership and offered static, shallow play.
Ordellum Game keeps the rules verifiable while masking strategic information. Players can see that every move followed the rules without seeing where rivals actually are or where the treasure lies. Privacy is not a security add-on here; it is what makes the gameplay possible.
- How to play
- The loop of travel, discovery and gain.
- Strategic cards
- Tools to gather information and disrupt rivals.
- Rooms and rewards
- The assets that make up the game economy.
Looking for the product overview? Visit the Ordellum Game page.