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Ordellum GameLaunching

Hidden information

You know where you are. You never see exactly where anyone else is — or where the treasure lies.

  • Your position — known only to you
  • Rival traces — reveal no meaningful position
  • Partial clue — a continent-sized region
IllustrationYour own position is known to you; rivals appear only as verification traces that do not reveal where they are.

Stylised world map. One marker shows the player’s own known position. Other players appear only as faint traces scattered across the map, and the treasure is not shown. Partial clues highlight a continent-sized region.

Positions and the treasure exist on a public playing field, yet they cannot be seen directly. In place of real positions, the public space holds verification traces that do not reveal meaningful location. Moves can be checked against the rules while their strategic content stays hidden. The fog of war is not a visual effect; information asymmetry between players is a core input of the game system.

Visibility during a game

Your own country
Visible to you: Yes
Rivals’ real countries
Visible to you: No — only traces that do not reveal position
The treasure’s country
Visible to you: No — revealed gradually through partial clues
Whether a move followed the rules
Visible to you: Yes, it can be verified
Cards played and traces that become visible
Visible to you: Yes, when they surface
Continent
Which part of the world to focus on.
Direction
Which way to head from where you are.
Proximity
How close you are getting.
Regional activity
Where movement is concentrating.

Because exact positions are unavailable, players read move histories, the cards used, the traces that become visible, strategic silences and what others say in chat. Information is never free or unlimited: it must be obtained, verified, protected and — when useful — manipulated to mislead rivals.

Hidden rival positions give discovery cards their meaning; an unknown treasure location creates competition by deduction; partly visible histories make tracking and misdirection possible; and scarce information makes alliances and negotiation valuable.