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Strategic cards
Cards are the tools of the information battle — and their value depends on timing as much as power.
The core design defines 14 strategic cards with different cooldowns and strengths. Filter the named cards by what they do.
Merchant Pass
Increases travel speed.
Effect type: Tempo
Time Twister
Resets the cooldown of another card.
Effect type: Tempo
Recon Beacon
Produces limited information about rival positions.
Effect type: Intelligence
Historian Scroll
Lets you study rivals’ past moves.
Effect type: Intelligence
Void Sight
Reveals hidden traces.
Effect type: Intelligence
Country Lock
Makes chosen countries temporarily unavailable.
Effect type: Territory
Quantum Leap
A sudden move that overcomes distance limits.
Effect type: Territory
Exile Banner
Disrupts a rival’s position.
Effect type: Disruption
Null Field
Stops all card use in the room for a period.
Effect type: Disruption
Mirror Rift
Reflects an incoming effect back to the attacker.
Effect type: Counterplay
Joker Card
Copies another card’s effect without consuming it, at the cost of its own long cooldown.
Effect type: Counterplay
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Card scope and rarity rates are consolidated into one final rule set before launch.
A card’s value comes from its relationships with others. A powerful attack can rebound on the attacker if the target holds an active reflection. Null Field can cancel every player’s individual advantage at a single moment. These mechanics ensure that holding the strongest card never automatically means having the strongest strategy.
Effectiveness depends on the rival’s defences, the current phase, proximity to the treasure, what you already know and when you act.
The extended catalogue grows the card universe to as many as 50 cards across eight categories, designed so that new strategic behaviour can keep being added.
- Discovery
- Gather information and detect players.
- Defence
- Protect yourself and mislead others.
- Attack
- Disrupt rivals’ progress.
- Movement
- Gain positional flexibility.
- Control
- Close off areas of the map.
- Utility
- Manage resources and cards.
- Sabotage
- Corrupt rivals’ information and limit their interface.
- Legendary
- Effects that reach across the entire playing field.
Cards are decision tools on an uncertain map, to be weighed by expected information gain and opportunity cost. Using a discovery card early can reduce uncertainty; saving it for the endgame can expose rivals who are near the treasure. Spending a strong defence early can leave you exposed at the critical moment.